Sunday, January 15, 2006
This is the idea I just got about the three dimensions as there being six levels of board with each size getting smaller by one block each level starting at thirteen by thirteen square then an eleven by eleven square above and centered the 13 board. Next I figured that the pieces would be numbers rather than pieces. One through six, six being the king and ones are pawns, twos are nights, threes are bishops and fours rooks with the queen as five. This works out obviously to sides of the dice. Now as you move up a level to exactly where you are in the board below to the board above you gain in number. There being six levels a pawn or a number one would be a number six or a king at the top level. The first person to get a pawn to the top level with out being mated wins. I believe if each move to a new level costs a turn that would A slow things down but B might make the game more playable. If each move to a higher board was done to the position directly above the piece then there would need to be movement in the board below to get to the board above it since if the playing piece were outside the bounds of the board above.
Saturday, December 31, 2005
email about concept
I am forever trying to get a four person chess game going i.e. conceived to my liking it is a triangle of chess pieces on each side of a 11 by 11 board with the king center inside pawns up and down and so forth balanced by bishops one in front of the other in front of the king either side of the king is queens then nights one up from the queens and rooks on the end with of course a that layer of pawns going up the sides I mentioned before
as I reread this before I send it in i see the mistake in the game just one layer of pawns where their needed to be two making the board thirteen by thirteen a more round number indeed but for it to work there would need to be an alteration in the pawn movement and the kings are easily attacked by the diagonals (until a second layer of pawns is added) leading to possible well with out a revamp of pawn movement then the whole thing falls apart lead me to realize i should construct it into a dimensional game forming a pyramid like time vectors but with out the ability to brainstorm with other players at the same time or at lest people who understood what i was getting at the game had an early death around the time I joined PBeM server.... any way we can work on this together if we want to I am open to suggestions?